What is
gamification?
It’s a
term invented by an engineer, Nick Pelling, in 2002, but hadn’t been widely
used until 2010. The definition of gamification is, “The use of game elements and game-design techniques in non-game
contexts." That is, to put
game factors into non-game situations.
The ultimate goal of gamification is
to stimulate people’s interests while pursuing a target and feel fun in the
process. Therefore, people will be willing to spend more time and focus more on
it.
The process of engaged in a gamified situation
can be easily shown in a loop.
This make passengers feel competitive
and engaged. Finally, they will spend more money in the airline company.


